AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Peru: Q1 2022
Discover the performance trends of the top 5 boxing games on Android in Peru for the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the boxing games category on the Android platform in Peru showcased varied performance metrics. The following analysis presents insights into weekly downloads, revenue, and active users for the top 5 boxing games, sourced from Sensor Tower.
Punchy Race: Run & Fight Game, published by CASUAL AZUR GAMES, experienced fluctuating weekly downloads. Starting strong with 38.6K downloads in the first week of January, downloads saw a decline to around 9.6K by the end of the month. February maintained a steadier pace, averaging around 10K downloads weekly, before tapering off to just 1.6K in the final week of March. Active users mirrored this trend, peaking at 62.2K in mid-January and gradually decreasing to 13.5K by the end of March.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS, launched mid-January, saw a steady increase in weekly downloads, peaking at 8.7K in the last week of January. However, downloads gradually decreased to 2.8K by the end of March. Revenue began to pick up in mid-February, reaching a high of $91 in the last week of March. Active users followed a similar pattern, starting at 1.5K in the launch week and peaking at 8.7K in early February before stabilizing around 3.4K by the quarter's end.
I, The One — Fun Fighting Game, another title from CASUAL AZUR GAMES, showed consistent but modest weekly downloads, averaging around 2.2K throughout the quarter. Active users were relatively stable, starting at 6.8K in late December and maintaining around 6.4K by the end of March.
Karate Fighter: Fighting Games by Fighting Arena saw weekly downloads ranging between 1K to 2.8K, with a notable decrease in March, dropping to 1.1K downloads. Active users started at 7.7K in late December, peaking at 8.1K in early January, and then gradually declining to 4.5K by the end of March.
Bad Girls Wrestling Game, also from Fighting Arena, maintained a steady download rate, averaging around 1.6K weekly. Active users showed a slight upward trend, starting at 2.9K in late December and increasing to 3.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.